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EnigmA Amiga Run 1995 November
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EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
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976.gamesmith
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1994-11-04
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From zerkle Wed Nov 2 21:16:36 1994
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Return-Receipt-To: Marc@buster.tynet.sub.org (Marc Necker)
From: Marc@buster.tynet.sub.org (Marc Necker) (Marc Necker)
To: announce@cs.ucdavis.edu
Subject: SUBMIT Analay V1.0 available for FTP
Errors-To: zerkle@cs.ucdavis.edu
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Status: RO
submit
TITLE
Analay
VERSION
1.0
AUTHOR
Marc Necker
(Marc@buster.tynet.sub.org)
DESCRIPTION
Analay is a new Analysis-Program which provides all the standard
functions such a program needs. The special feature of this
program is the integrated DTP-Mode which allows you to layout
a page with full WYSIWYG! The program is divided into two
independent parts running at the same time as separate tasks.
The Math-Mode contains all functions for plotting and analysing
funciton-graphs. It's no problem to derive functions or to calculate
the zeros or the area between functions to name only three of
the many facilities. Moreover the design of the graphs can be
changed in many ways. You also can place text, points, etc. in
the windows or hatch an area. Tables, lists and legends can be
created as well.
The Layout-Mode contains a small, but complete DTP-Program with
full WYSIWYG and Intellifont-support! It allows you to layout
a page with function-graphs, tables, lists, legends, textblocks,
etc. Moreover it knows formulas which no program apart form TeX
was able to display or print up to know! The page can be printed
in highest printer resolution!
DISTRIBUTABILITY
The Analay-Archive without Key-File can be distributed freely
as long as all files are kept together. You also may place it on
PD-collections or CDs.
REQUIREMENTS
Analay runs on every Amiga with AmigaOS 2.0 or higher and at
least 1.5MByte RAM. It's better if you have got more RAM and
a harddisk.
To use all of the program's features AmigaOS 3.0 or higher is
required (e.g. color printout).
RELEASE DATE
2nd November 1994
HOST NAME
Any AmiNet-Server
i.e. wuarchive.wustl.edu (128.252.135.4)
DIRECTORY
/pub/aminet/misc/math
FILE NAME
Analay10.lha
PRICE
Shareware-fee of 20US-$/30DM. See the documentation for
further information. Some functions are disabled in the
unregistered version, e.g. the print-function.
Tschüß -
Marc
From CSAA@megalith.miami.fl.us Tue Nov 1 23:26:59 1994
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From: CSAA@megalith.miami.fl.us (CSAA-ListKeeper)
Subject: SUBMIT Gamesmith Development System (fwd)
Message-Id: <1faaac3a.5a9af-CSAA@megalith.miami.fl.us>
Date: Wed, 02 Nov 1994 01:28:00 -0500 (EST)
Status: RO
Dan,
I forwarded another announcement from Oregan Research. I am not
sure about these two.
Carlos
On Oct 24, Oregon Research wrote:
|-------------------- text of forwarded message follows --------------------|
submit
Submitted by Bob Luneski, President, Oregon Research
October 24, 1994
Tigard, OR
Professional Game development is made easy with the GameSmith Development
System from Oregon Research. Over three years in development, the GameSmith
Development system gives you the low level power to create the masterpiece
of your dreams. With GameSmith you can easily create anything from arcade
shoot 'em ups to graphic role playing adventures, from fast scrollers to
hair rasing strategy games. The only limit is you imagination.
The GameSmith system provides you with:
- Complete animation system with double buffering
- Prioritized object display
- Custom Object/Object & Object /Background Collision Detection & Response
- Automatic placement and Animation of Multi-Sequenced animated objects
- Chain Objects, animating one animates the whole chain!
- Automatic Virtual Space object handling
- Dynamic Animation Control
- Easy to use Joystick polling routines
- Very efficient ILBM picture loader
- Optional custom encryption to protect your artwork and sounds
- Fully AGA compatible
- Transparent double buffering
- Hardware level smooth scrolling on a per viewport basis
- Independently scroll playfields in dual playfield mode
- Parallax scrolling
Build up your animations graphically in the interactive character animator
CITAS. Customize all aspects of the object including sequence, placement,
speed, display method & priority, object collision detection parameters.
Save everything out as a single object addressable by the system. The
package has over 350 pages of documentation fully describing the system,
utility functions, and over 130 library functions complete with a detailed
tutorial and many examples.
GameSmith works on all Amiga systems and requires a C compiler or 680x0
Assembler to use, support for Pascal and HiSoft BASIC 2 is coming.
GameSmith retails for $129.95 and is available now.
For more information or a copy of detailed product literature contact:
Oregon Research
16200 S.W. Pacific Hwy., Suite 162
Tigard, OR 97224
Ph:(503) 620-4919
FAX: (503) 624-2940
Internet: orres@teleport.com
Genie: ORA
CompuServe: 71333,2655
|------------------------- end of forwarded message ------------------------|
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